CG / FX Generalist
Building worlds
through FX.
Architecture-trained artist creating cinematic simulations, environments and real-time experiences with Houdini, Unreal Engine and Maya.
Selected work / 2020—2026
Visual effects,
built with intent.
From procedural systems to finished frames—work spanning simulation, environment design, realtime and look development.
Demo reels / Four disciplines
Watch the
work in motion.
FX, technical art, surfacing, look development and lighting—each reel can be watched here or opened directly on Vimeo.
Archive / Earlier work
Earlier projects.
About
I think like an architect.
I build like an artist.
My background in architecture shapes the way I approach visual effects: through structure, scale, composition and systems. I turn those foundations into cinematic images and procedural tools.
Based in Canada, I work across FX, environments and real-time production—bridging technical problem-solving with a strong visual point of view.
Professional experience
From concept
to final frame.
Digital Content Creator
Humber Polytechnic · Toronto
Produced and edited campaign reels, event videos and student-life stories, maintaining color-aware delivery and a consistent campus brand across collaborative projects.
CG Generalist / VFX Lead
Shoman Productions · Lahore
Supervised work across modeling, texturing, layout, lighting, rendering and compositing while introducing Unreal Engine for realtime scene blocking and supporting USD- and ACES-based film workflows.
Animator
HFTF Animation Studio · New York
Created facial and body motion-capture cleanups, hand-keyed animation and dialogue-driven performances for animatics and film sequences.
Visualization & Realtime Design
Eluvial Inc. · HSN Enterprise
Produced architectural visualization, realtime walkthroughs and Unreal Engine presentations for a historic-site project in Washington, DC and UFC Gym Lahore.
Press, awards & film